Catty Shack (Unity, 2017)
Catty Shack is an hand-drawn, 3rd-person collect-a-thon released in 2017 for Windows, Mac, Linux, and WebGL. I made this game solo. It was nominated for Best Style in the 2017 Bit Awards. If you’d like to watch the trailer, you can find it here.
Some highlights: 💭concept (created, drew, animated original characters; designed and implemented style for hand-drawn world), 🎮programming (3rd person character controller, camera, AI cats, collectibles, dynamic bridges), 📒design (concepted, modeled, textured, optimized 3D world; created puzzles and collectibles), 🎛️ UI (designed and implemented using UGUI, incl. main menu, pause menu, HUD, and dynamic map system), 🎧 audio (cat and collectible SFX, atmospheric ambience, composed original soundtrack)
Status: released



Air Slip (Unity, 2019)
Air Slip is a light-hearted sci-fi puzzle adventure. Slide your airship through grid-based micro-puzzles to evacuate a sentient planet that’s against being colonized. It for mobile devices. The trailer can be found here.
Some highlights: 💭Concept (original world, characters, distinct visual style), 🎮 gameplay programming, 🖊️ story (mostly jokes and absurd sci-fi aliens), 🎛️ ui art and programming, 🗺️ level design (including custom level-editing workflow and 20 levels)
Status: unreleased prototype


Spider the Fox (Unity, 2015)
Spider the Fox is a colorful, light-hearted, 3D platformer released in 2015 for PC, Mac, and Linux (and WebGL more recently). Megan Turner did some of the 2D art and textures, including the original character concept. Besides that and some free use pixel artwork, I did everything else. See the trailer here.
Some highlights: 🖊️story (incl. dialogue and puns), 🗺️ environment art and design (world concept, modeled and textured all environments), 📒game and design (design all puzzles, designed and paced levels), ⌨️ programming (3D platformer controller with specialized camera, vine mechanics, physics-based boat controller, custom saving/loading/checkpoint system), 🎛️ UI (custom dialogue system, HUD, main menu, pause menu), 🎧 audio (original SFX, original soundtrack)



Sled World (Unity, 2017)
- 🛷 A fixed-camera sledding game, inspired by (among other things) Lonely Mountains: Downhill
- ⌨️ Programmed a free-roam on-foot character, physics-based sledding, and a semi-controllable ragdoll mode
- 🎨 Created all visual assets (except fonts) from scratch, including models and animations
- 📒 Game design with 6 varied missions, with a focus on toy-like gameplay
It’s Not About the Aliens (Unity, 2014)
- 💨 Created entire game in April, 2014, not including subsequent updates.
- ⌨️ Programmed physics-based 2D character controller with ragdoll mode.
- 🖊️ Wrote original story told through dynamic in-game text.
- 💭 Conceptualized and styled original sci-fi world.
Strange Gravity (Unity, 2014)
- 🌍 Created in 7 days for 7DFPS in 2014.
- 🎥 Translated Galcon-style RTS mechanics to first person.
- ⌨️ Programmed and balanced enemy AI.
The Sinking Feeling (Unity, 2015)
- 📻 Collaborated for a Music Video Game Jam with Megan Turner and Elise Smorczewski in 2015.
- ⌨️ Created 2D platformer controller and physics-based diver controller.
- 🌩️ Choreographed gameplay and animation to music.
- 🌊 Developed visual effects.
Out, Damned Spot! (Unity, 2015)
- ✒️ Created solo in 10 days for the Public Domain Jam in 2015.
- ⌨️ Programmed AI FSMs (enemy and companion) and stealth gameplay mechanics.
- 🎨 Modeled, textured, and animated all characters.